THE PLAYBOOK · 360-L
How to play FreeCell
FreeCell gives you a focused activity to play in your browser. Build four suit foundations from ace to king. Check the relevant rule before repeating a move. Identify the playing area and the controls you need. Check the relevant rule before repeating a move.
One face-up deck. Transfer capacity counts available cells and spare empty columns. Free solo play, no wagering.
Build a steady rhythm
Take enough time to read a new position. If a game has a timer, learn its controls first rather than searching for them during the round. Notice the feedback after each input.
Your goal
Build four suit foundations from ace to king. Keep that objective in view throughout the round. Start with a deliberate move.
Step by step
- Build down in alternating colours; four cells each hold one card. Empty columns accept any legal group.
- Select a face-up card and then the destination pile or Empty slot.
- Use foundations where available; full Spider or Scorpion runs clear automatically.
- Undo reverses a choice. New deal shuffles again.
Controls
Click or tap cards and piles. Wide tableaus scroll inside the game; use Undo, Hint and New deal where shown. Read a button’s label before selecting it. Return to the rules if the result is unexpected.
A useful example
With two empty cells and no spare empty column, a group of at most three cards can move together. Your next round may have a different position, so inspect it before acting. Look for the relevant detail.
Watch out for this
Random deals are not guaranteed solvable. A hint is a legal move, not a winning strategy. Take a moment to reassess the position before continuing. Before your first action, say what you are trying to achieve. Then compare the result with the goal.
Common questions
On this playing page, what is the goal of FreeCell?
Build four suit foundations from ace to king.
Before I begin, how do I control FreeCell?
Click or tap cards and piles. Wide tableaus scroll inside the game; use Undo, Hint and New deal where shown.
On this playing page, what example helps explain FreeCell?
For clarity: With two empty cells and no spare empty column, a group of at most three cards can move together.
Before I begin, what should I watch out for in FreeCell?
Here is the relevant explanation: Random deals are not guaranteed solvable. A hint is a legal move, not a winning strategy.
While learning, what format does FreeCell offer?
The key detail is this: One face-up deck. Transfer capacity counts available cells and spare empty columns. Free solo play, no wagering.
While learning, which play mode does FreeCell use?
Keep this in mind: The mode on this page is Solo. Same-device play uses one screen; this game library does not provide internet matchmaking.